Video games bring in new audiences, especially people aged 25 to 40 who want to experience something together with others.
Cinemas turn video games into big-screen adventures that bring fans together and get people excited about new game franchises.
A new cinematic experience to reach broader audiences.
Video games bring in new audiences, especially people aged 25 to 40 who want to experience something together with others.
Cinemas turn video games into big-screen adventures that bring fans together and get people excited about new game franchises.
New audiences beyond traditional cinema-goers
Fresh and interactive programming formats
Cultural relevance and diversity in digital art
New players beyond traditional gaming spaces
Premium cinema venues for launches and events
New revenue streams: ticket sales, merchandise, and shared box office returns
Distribution Platform.
We provide a proven distribution network that mirrors the cinema model
Easy setup for cinemas.
Integrates seamlessly into existing cinemas. Only a PC is required, using the cinema’s existing screens, sound systems, and interactive infrastructure.
Standard tickets.
Audiences purchase standard cinema tickets to join interactive sessions that create special shared moments.
Video games are curated to fit a broad audience and cinemas' big screen.
Covers operational costs, moderation and marketing.
Distributor represents and redistributes ticket shares to IP owners and game creators
Covers operational costs, moderation and marketing.
Distributor represents and redistributes ticket shares to IP owners and game creators
We’re the bridge: providing curated games, connecting right-holders with cinemas, and managing fair revenue splits. Cinemas gain access to affordable premium content and game creators receive marketing exposure and new revenue: a win-win collaboration!
